Agents and setup

Setup is what an agent loads before it starts work: instructions, skills, tools, plugins and secret names. You change it in Settings, or by asking an agent, and it takes effect on the next run. Nothing already running changes.

Four layers⁠

Setup comes in layers. Each layer applies to a different group of agents.

LayerWhere you change itWho can change itApplies to
CompanySettings → Company → AgentsCompany owners and adminsEvery Thread and Captain at the company.
PersonalSettings → AgentsYouEvery run you start, in every Space, and your Personal Captain.
SpaceThe Agents section of the Space's pageSpace ownersEvery Thread and Captain in that Space.
CaptainThe Captain's settingsWhoever can edit the CaptainThat Captain, and the Threads it starts.

Company owners and admins can also change any Shared Space's setup. Space members can read it but not change it.

A run loads the company's setup, then the sender's personal setup, then the Space's. A Captain in a Company or Shared Space loads the company's, its Space's and its own, and never anyone's personal setup. A Personal Captain loads the company's, its owner's and its own.

Choose the narrowest layer that reaches everyone who needs it. Use Personal for how you like to work, a Space for what a team shares, and the company only for what everyone needs.

When layers disagree⁠

  • Skills, plugins, tools, MCP servers and secrets with the same name: the closest layer wins, with no warning. The order is Captain, then Space, then Personal, then Company.
  • Instructions from every layer are all used, with a note that the closer layer wins if they conflict. Nothing is dropped. See Instructions.
  • Models follow the same idea: a Space's choice wins over a personal one. See Models.

The Agents card⁠

The same card appears at each layer, written as a sentence you read left to right:

On a Captain, the same lines read It knows how to, It can use and so on.

At each line, a chip is one item and the add chip (Add skill, Add tool, Add plugin, Add secret) adds one. On a Space, items inherited from the company show in the picker as part of a group, and you cannot remove them from there.

Setup is files⁠

Instructions, skills, custom tools and plugins are plain files in Files, in the top folder of each layer, and Settings shows the same files. Only secrets and MCP server connections are stored apart from Files, encrypted.

Text
AGENTS.md              instructions (CAPTAIN.md in a Captain's folder)
skills/<name>/SKILL.md
tools/<name>/
plugins/<name>/

You can edit these files in Files, or use the command line. See The whorl command.

Secrets, a Captain's identity, Automations and sharing are not files.

Ask an agent⁠

Anyone can ask an agent to change setup: "Make the agent always reply in plain English", or "Add a skill for reviewing quotes." The agent has your rights and no more. If you cannot change a layer, it tells you who can.

Check what loaded⁠

If a file is invalid, the agent skips it. Settings shows a notice on the card when something did not load, and the next run lists what did.